cybernetics and geo-spatial technical engineering: science fiction to science fact?

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It looks like a new branch of cybernetics is emerging into the scientific research arena.

mathematical field control is emerging field effects basically bio-domes geodesic biosphere but achieved not by organic natural means by flora and fauna but by technical field effects using post silicon post quantum methodologies.

It is an emergent conceptualisation of a post quantum post ai scientific technical capability of reflexive intelligent feilds.

As an aside , this formative science-fiction discussion, is emerging in procedural content generation, the concept is the underlying ai enhanced computer program will formulate emergent worlds into the conscious perception, as a fore runner to particle accelerators, or quantum smashers , that will be able to , by the ai and the quantum circuitry computer controller, field effect the laws of physics and the quantum level that will effectively construct, worlds.

In essence we are LARPing this potential development by developing and using video games to explorer the concept in silicon, of emerging virtual worlds.

The coupling together of the three developments will in effect pave the way for the geo-spatial field effects in emergent worlds.

This would represent an almost holographical capability, one which we have, in terms of world building, within computer programmes, such as video games consoles and such like.

Its quite comic book were a super intelligent mega brain would be connected to the technical apparatus and could sentiently create worlds through a process of emergence by controlling the substrate beneath the laws of physics. SO effectively, perhaps a level of control, ultimately intimately connected to the opposite side of industrial processes, materials science and crystallographic processes such as microchip manufacturing, sort, of behind the curtain or the other side of the veil of the laws of physics themselves.

Its an interesting science fiction concept and we are , in a way practicing this through video games etc, on the other side of the mirror of the layers of the laws of physics.

This of course would be a super super technology and would be an impossible technology viewing things from present perspective.

We occupy geo spatial and technical dimensions of process and thus device improvement and manufacturing capability general moves along these two dimensions. improving with the progression of time and the recursive cycling through the generations.

The laws of physics and mathematics are both at the same time the limitation and the enabler, a strange duality were human ingenuity and technical skill constantly smash and bend and restructure materials science and manufacturing processes that bring out our technical capabilities.